Is Super Mario mightier than Aquaman? It seems that, in terms of popularity, video game adaptations are winning over more and more viewers, who are gradually turning away from comic-book adaptations
The movie world has long loved superheroes, and they've always proved profitable. But while comic books used to be the golden goose for Hollywood, it seems that studios are now turning to video game characters to fill the coffers. And it's working! Video game adaptations are growing in popularity, while comic book adaptations are waning, both on the small and the big screens.
Is Super Mario mightier than Aquaman? It seems that, in terms of popularity, video game adaptations are winning over more and more viewers, who are gradually turning away from comic-book adaptations. This is demonstrated by the latest report from Ampere Analysis, which looked at average consumer search volumes for the latest versions of comic book and video game adaptations.
According to the data, there has been a downward trend in the popularity of comic book adaptations since 2021 and 2022. While the blockbusters "Spider-Man: No Way Home," directed by Jon Watts and released in 2021, and Matt Reeves' 2022 movie "The Batman," stand out from the crowd, shows like "WandaVision" and "Loki" on Disney+ score lower, as does the second installment in the DC Comics franchise, "Aquaman and the Lost Kingdom," directed by James Wan and released at the end of 2023.
Conversely, adaptations of certain video game franchises have enjoyed an uptick in popularity over the past three years. The "Uncharted" video game adaptation starring Tom Holland—who also happens to play Spider-Man in "No Way Home"—largely dominated consumer searches in 2022, as did the HBO series "The Last of Us," starring Pedro Pascal and Bella Ramsey. "The Super Mario Bros. Movie" also topped the search charts in 2023, well ahead of the third installment of "Guardians of the Galaxy," reports Ampere Analysis.
"Growing consumer interest in video game adaptations has paralleled a surge in gaming activity over the last few years, partly influenced by the impact of Covid-19 lockdowns. The global gaming industry—despite facing a tough 2023—has grown by a quarter since the end of 2019, according to Ampere estimates," the report explains.