Letting customers "try out" products virtually can give customers the confidence to take the plunge
Buying new products online that you haven’t used, or even seen, in real life can feel risky. You’re left guessing: How would that red couch look in my living room? Would these glasses fit my face? Could I really pull off blue lipstick?
Over the past decade, augmented reality (AR) technology has eased this uncertainty. By superimposing virtual objects onto a live view of physical environments, AR helps users visualize how products would fit into their world. Across industries, retailers have built apps to help consumers virtually try out products—including furniture, glasses, and makeup—with the hopes of attracting customers and ultimately increasing sales.
Because this technology is relatively new, little research exists on just how much it improves sales for different products or customers. In a recent study, Srinivas K. Reddy, a visiting professor of marketing at Kellogg, and his collaborators Sandeep R. Chandukala of Singapore Management University and Yong-Chin Tan of City University of Hong Kong set out to change that.
Using data from an international cosmetics retailer, the team found that AR usage on the retailer’s mobile app changed customer behavior in several ways. In addition to boosting overall sales, it led to higher sales for less-popular brands, as well as for expensive products and for products with narrower appeal. The effect was greatest with customers who were new to the app or the product category.
“Many retailers have implemented this technology because it is cool, but many haven’t looked into what kind of insights it provides,†Reddy says. “What we show is that it does engage customers, it does increase purchasing rate, and it does level the playing field for less-familiar brands and products.â€
[This article has been republished, with permission, from Kellogg Insight, the faculty research & ideas magazine of Kellogg School of Management at Northwestern University]