Gaming influencers are building audiences with engaging content, but could do with more social and commercial acceptance
Ujjwal Chaurasia liked gaming even as a five-year-old, when he would play Snakes and Bounce on his older brother’s Nokia phone. His passion grew over the years, and soon he was watching YouTube videos to get better at it, although his family wasn’t too happy with his obsession. As a 13-year-old, Chaurasia would play Tekken3, an arcade game, and found a way to download it on his brother’s phone, so that he didn’t have to go to the arcade every time.
“I made a tutorial video for this. I thought many people would want to know how to download this game too,†he says. It was his first video on YouTube, back in 2016, and it got around 150 views. Today, known as Techno Gamerz or Ujjwal Gamer, Chaurasia gets millions of views on each video and has about 27.5 million subscribers on his YouTube channel.
While in school, Chaurasia would spend his days studying, and once his brother returned from work, he would play games on his phone from 9 pm till midnight. “My brother found the first video I made on Tekken3, saw that it had decent views and encouraged me to take it up professionally,†recalls Chaurasia. However, finding good software was a struggle; something as basic as a screen recording application wasn’t easy to find. “I would use another phone to record the games I was playing on my phone,†he laughs. The industry and software have evolved immensely since then.
A Sequoia India and BCG report says that India’s gaming industry is smaller than that of the US and China, and is 1 percent of the global gaming market. But it is generating $1.5 billion in revenue and is expected to triple to over $5 billion by 2025, on the back of the ‘mobile first’ phenomenon.
Globally, there are gamers who play e-sports and gamers who create content. Roland Landers, CEO of All India Gaming Federation, explains, “Those who create content around all kinds of games—casual, card and fantasy games—are earning money through ads and sponsorships.†Among content creation, there are some who live stream content, some who create videos and others who do both. An EY FICCI report says the number of online gamers in India grew to around 390 million in 2021, with daily players of 90-100 million; online gamers are expected to reach over 450 million by 2023.