In recent years, Microsoft has shifted its focus from its Xbox console to a gaming environment where high-powered devices matter less than the flexibility to play games wherever and however consumers want, whether on an old iPhone or a cheap laptop
Phil Spencer, Microsoft’s chief executive of gaming, in Redmond, Wash., June 8, 2021. It is inevitable now that when a big tech company makes a significant, strategic decision — like Microsoft’s plan to spend $70 billion on the video game giant Activision Blizzard — it invokes the metaverse. (Meron Tekie Menghistab/The New York Times)
SAN FRANCISCO — It is inevitable now that when a big tech company makes a significant, strategic decision — like Microsoft’s plan to spend $70 billion on video game giant Activision Blizzard — it invokes the metaverse.
The vision for the metaverse, a virtual world where ideas can be exchanged and digital goods can be sold, has become such a font of enthusiasm that Facebook changed its name to Meta last year. Plenty of other companies envision making billions in this virtual bazaar. So when Microsoft said Tuesday that Activision would give it “building blocks for the metaverse,” the rationale sounded familiar.
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