By Varsha Meghani| Jan 9, 2023
While stakeholders welcome the move, calling it a step in the right direction that will ensure transparency, legal experts express concerns
[CAPTION]online gaming is a very important piece of the startup ecosystem and a part of the goal of the one-trillion dollar Indian economy[/CAPTION]
In the first week of January, the central Ministry of Electronics and IT (MeitY) released draft rules for online gaming in India. A self-regulatory body, mandatory know-your-customer (KYC) norms for verification and a grievance redressal mechanism are among the proposed rules.
In a press briefing, Rajeev Chandrasekhar, minister of state for MeitY, said online gaming is “a very important piece of the startup ecosystem and a part of the goal of the one-trillion dollar economy”. India is home to a thriving gaming market: With 900 gaming companies and 500 million gamers, the market is projected to be worth $8.6 billion by 2027, up from $2.6 billion in 2022, according to gaming and interactive media fund Lumikai. The growing popularity of online gaming, especially during the Covid-19 years, spawned three unicorns last year—Dream11, MPL and Games24x7.
_RSS_But knee-jerk blanket bans by states have caused tremendous uncertainty. Tamil Nadu, for example, banned online games like rummy and poker, citing them as games of chance where winning depends principally on luck. However, the Madras High Court struck down the law, ruling that they are indeed games of skill, according to the Supreme Court—where winning depends on a gamer’s superior knowledge and experience—and can’t be banned. The state government has subsequently appealed to the apex court against the high court’s decision.
The central framework laid out by MeitY should end such state-wise regulatory fragmentation, bring stability and spur growth. “We have kept it simple. Every startup, innovation (sic) has a steady, precise roadmap that he can follow. We have principally laid out the go and no-go areas for these platforms… our main intention is to expand the online gaming industry without compromising on our goals of openness, safety, trust and accountability, and I think these rules do it,” said Chandrasekhar.
Online gaming companies and industry bodies have welcomed the move, calling it a step in the right direction. “We welcome the proposed amendments as it will pave the way for a centralised regime to regulate the online gaming industry… the proposal to set up self-regulatory bodies will ensure transparency, consumer protection and investor confidence. Once in effect, the new measures will give a fillip to the growth of the domestic skill gaming industry,” says Puneet Singh, co-founder and COO, Baazi Games.
Moreover, the new measures will help to crack down on offshore betting and gambling companies operating in India by insisting that they set up a physical office in the country. They also need to appoint a physically present compliance officer to ensure the platform is following the set norms, a nodal officer to liaise with the government and law enforcement agencies, and a grievance officer to resolve user complaints. “This is a big move as these offshore betting companies clubbed together are a certain multiple of the size of the whole gaming industry in the country,” says one founder on condition of anonymity.
Also read: India's gaming sector is spawning unicorns. But the future is uncertain
Crucially, the draft rules “feed into the GST conversation” around online gaming companies, says Saumya Singh Rathore, co-founder of Winzo, a Delhi-based social gaming and interactive entertainment platform, available in 12 languages. Should real-money gaming companies pay GST on the entire prize pool they collect from users or on their revenues from that corpus? Say 10 players pool in Rs10 each to play a real-money fantasy game on Dream11. That takes the total prize pool to Rs100. Dream11 takes a 10 percent commission on that of Rs10 and distributes the remaining Rs90 as prize money to the winners. Whether Dream11 should pay anywhere between 18 percent and 28 percent GST on the total prize money of Rs100 or should it be taxed merely on the Rs10 commission it earned, is up for debate. The GST council, which met in mid-December, is yet to arrive at a consensus on the matter.
However, since the draft rules define gaming companies as online intermediaries, this could aid the industry’s argument that it should be taxed only on the commissions it earns.
“For the purpose of taxation, the online game of skill is not only treated as a separate category in the draft rules, but is also recognised equally as an intermediary, which is great,” says Rathore.